Dragon Ball Z: Infinite World Direct
Players use a Dragon Radar to find items and collect Dragon Balls on the map, which can later be used to make wishes for new ultimate attacks or costumes.
Instead of just a series of fights, the game's story mode, known as , presents the Dragon Ball Z and GT sagas through a board-game-inspired map where players primarily control Goku. The Narrative Journey Dragon Ball Z: Infinite World
Released in 2008, the game is often called the "true Budokai 4" because it refined the combat system of Budokai 3 while providing the most comprehensive lore-based experience on the PS2. Dragon Ball Z: Infinite World Players use a Dragon Radar to find items
Unlike its predecessors, Infinite World uses to tell the story of the characters' training and growth: Dragon Ball Z: Infinite World Unlike its predecessors,
After completing Goku’s main mission, players can unlock this secret mode to replay battles from the perspective of other characters, including the villains.
The story of serves as a "grand finale" for the PlayStation 2 era of Dragon Ball games, acting as a polished hybrid of the popular Budokai series.