: Manipulates your "real" server-side hitboxes to be in a different position than your "fake" client-side model, making it extremely difficult for other resolvers to hit you.
: Allows the bot to scan multiple points on an enemy’s body (not just the center of a hitbox) to find the most vulnerable spot. You can typically prioritize specific areas like head, chest, or stomach based on the current weapon. : Manipulates your "real" server-side hitboxes to be
: This is a core feature designed to calculate and "resolve" an opponent's real head position by decoding their anti-aim (AA) desync, ensuring your shots land even when the enemy appears to be flickering or angled away. : This is a core feature designed to
: Shows the exact flight path and bounce points of your grenades before you throw them. : Manipulates your "real" server-side hitboxes to be
: Shifts the server clock to fire two bullets in rapid succession, often instantly killing an opponent before they can react.
: Extensive "Extra Sensory Perception" including glowing player models (Chams) that change color when an enemy is visible or vulnerable, and "Skeleton" overlays to see exact bone positions.
: Rapidly shifts your tickbase after firing to "hide" the shot animation from the server, making your return fire harder to predict. Visuals & Utility