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: Actions that improve the overall family atmosphere (e.g., planning a group dinner) could provide bonus points across all characters, whereas favoring one daughter too much might trigger "sibling rivalry" scenes or dialogue changes.

: An in-game gallery could be tied to this system, where specific "Core Memory" CGs are only unlocked by reaching high-tier bonding milestones. : Actions that improve the overall family atmosphere (e

: Instead of fixed dialogue, players could choose between "Supportive," "Disciplined," or "Playful" parenting styles. These choices would unlock unique sub-plots or character traits for the daughters as they develop. players could choose between "Supportive