Initial bug fixes and performance optimization for target platforms (PC/Mobile). 4. Future Roadmap

Introduction of advanced AI behaviors, voice integration, and expanded customization libraries from the Unity Asset Store .

Establishing the "Minimum Viable Product" (MVP). The primary goal is often basic rendering and skeletal movement rather than complex gameplay. 2. Technical Architecture

Built on a specific Unity Tech Stream (e.g., Unity 6 ) to leverage modern rendering like the Universal Render Pipeline (URP). Core Systems:

Since this specific version and project name may refer to a private or niche indie development (such as a character customization tool or "idol" management simulator), a standard paper structure for a v0.1 release would focus on the technical foundation and initial roadmap. 1. Introduction

Defines "iDoll" as a Unity-based application (e.g., character simulator, virtual idol platform, or AI-driven interaction tool).

Use of Shader Graph for stylizing character textures.

Importing 3D character models and basic rigging.

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