: Identify the intersection points where the geometry crosses the boundary.

: Use a tool like 7-Zip to extract the source files from TrimmingOverhung.7z .

: A target geometry (the "overhang") and a reference boundary (the "trimming plane" or "support edge").

: Ensure the operation is non-destructive until the user saves the final output.

: Determine if the project uses a library like Open CASCADE , CGAL , or a game engine like Unity/Unreal . Implement the Clipping Algorithm :

: Remove the segments of the geometry that exist on the "outside" of the boundary. 2. Proposed Implementation Steps