: There are no landing zone markers or power meters. Putting requires a "feel" for the green's slope and the specific strength of the stroke.

: Players can adjust loft, apply fade or draw, and perform partial shots. Unlike the original, TGC2 offers more feedback on why a shot went awry, allowing for more precise adjustments.

The game relies on a "swing stick" mechanic rather than the classic three-click system found in arcade golf games.