: Convert that buffer into an Image , then into an ImageTexture .
: Create a ZIPReader instance and open your file. ШЄШЩ…ЩЉЩ„ textures and images Godot zip
func load_texture_from_zip(zip_path: String, internal_path: String) -> ImageTexture: var reader = ZIPReader.new() var err = reader.open(zip_path) if err != OK: return null var data = reader.read_file(internal_path) reader.close() var image = Image.new() # Replace 'load_png_from_buffer' with jpg or webp if needed var load_err = image.load_png_from_buffer(data) if load_err == OK: return ImageTexture.create_from_image(image) return null Use code with caution. Copied to clipboard 3. Key Differences: Image vs. Texture Understanding the difference is vital for performance: : Convert that buffer into an Image ,
How to split single image into multiple textures? - Godot Forum ШЄШЩ…ЩЉЩ„ textures and images Godot zip