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: The "Style" system from the DS version was replaced with a more standard Skill Tree where you spend Ability Points (AP) to unlock stat boosts and new abilities.

: A new momentum-based mechanic where landing hits builds a gauge that activates various "Rave Abilities" like attack boosts.

for the PS Vita is a complete "re-imagination" of the original Nintendo DS title, rebuilt from the ground up on a new engine. Key Game Features

: Features high-definition 3D models and numerous high-quality 2D anime cutscenes produced by Production I.G . Technical & Regional Notes Tales of Innocence R, PSV (Tales Retrospective)

: The "Direct Interface Linear Motion Battle System" (DI-LMBS) allows for four active party members in combat.

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Tales Of Innocence R Ps Vita (jpn) (nonpdrm) May 2026

: The "Style" system from the DS version was replaced with a more standard Skill Tree where you spend Ability Points (AP) to unlock stat boosts and new abilities.

: A new momentum-based mechanic where landing hits builds a gauge that activates various "Rave Abilities" like attack boosts. Tales of Innocence R PS VITA (JPN) (NoNpDrm)

for the PS Vita is a complete "re-imagination" of the original Nintendo DS title, rebuilt from the ground up on a new engine. Key Game Features : The "Style" system from the DS version

: Features high-definition 3D models and numerous high-quality 2D anime cutscenes produced by Production I.G . Technical & Regional Notes Tales of Innocence R, PSV (Tales Retrospective) Tales of Innocence R PS VITA (JPN) (NoNpDrm)

: The "Direct Interface Linear Motion Battle System" (DI-LMBS) allows for four active party members in combat.

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