Super Mario Maker 2 [01009b90006dc000][v0][us](... -

Based on academic trends and community analysis, here are three strong "paper" topics ranging from technical analysis to educational theory. 1. The Quantitative Science of Level Difficulty

Given the metadata provided——you are looking at the base version of the North American release for Nintendo Switch.

: The use of Super Mario Maker 2 in higher education—specifically a case study where engineering students used the level editor to represent chemical processes.

: How accurately do clear-rate metrics reflect the psychological "frustration" or "fun" of a level?

: Super Mario Maker 2 as a Tool for Educational Game Design . 3. The Visual Language of "Troll" and "Kaizo" Design

This paper would examine the game as an accessible editor for "end-user programming," where players learn complex systems without writing code.

: What Makes a Level Hard in Super Mario Maker 2? (arXiv) . 2. SMM2 as a Tool for Constructivist Education

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