Star | Trek: The Video Game

The game tries to be Gears of War in a franchise that traditionally values diplomacy and science over "shooting everything until the weapon is recovered".

Star Trek: The Video Game (2013) stands as a fascinating, if deeply flawed, artifact of the "Kelvin Timeline" era. Released as a bridge between the 2009 reboot and Into Darkness , it represents a high-water mark for ambition in licensed tie-ins—and a cautionary tale for their execution. The Vision: Authenticity Over Utility Star Trek: The Video Game

It is considered canon to the Kelvin timeline and attempts to expand on the lore of New Vulcan and the reimagined Gorn. The game tries to be Gears of War

Upon release, it was notorious for glitches—ranging from Spock "moonwalking" through walls to game-breaking phaser bugs. The Legacy of the "Solid" Experience The Vision: Authenticity Over Utility It is considered