: This version helped introduce a structured story mode consisting of three chapters with hand-built maps.

: The campaign includes mini-stories and encounters where you must make moral choices that directly affect your party's mood and progress.

: Characters in your party voice their opinions and make comments based on what they encounter, making each playthrough feel unique.

: In the north of the Wild Lands stands the Spire of Sorcery , a sentient citadel that has recently awakened due to a "dark threat from the east".

Version 206 was a significant update in the game's development cycle that focused on expanding the narrative experience: