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Persia is designed as a "cultural and economic powerhouse" capable of sudden, aggressive expansion.

Provides Culture, Gold, and Appeal. Yields increase with adjacent Districts and as you progress through the Tech and Civic trees.

Grants a free Trade Route with the Political Philosophy civic. Internal trade routes provide extra +2 Gold and +1 Culture . Unique Features: Persia is designed as a "cultural and economic

Units gain +2 Movement for 10 turns after declaring a Surprise War . This also reduces diplomatic penalties (Grievances) by 33%.

A Swordsman replacement that has a ranged attack and high melee defense, making it lethal for city sieges. Grants a free Trade Route with the Political

Macedon is the ultimate , built to stay in constant conflict without internal penalty. Zigzagzigal's Guides - Macedon (R&F) - Steam Community

The for Sid Meier's Civilization VI introduces two powerhouse civilizations, Persia and Macedon , alongside the challenging "Conquests of Alexander" scenario . Persia (Led by Cyrus the Great) This also reduces diplomatic penalties (Grievances) by 33%

Start with an early Domination push using Immortals, then pivot into a Culture Victory using Pairidaeza gardens and enhanced internal trade. Macedon (Led by Alexander the Great)

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