: Features long-form posts by the developer, 00-Evan, covering ten years of design evolution and mechanical changes.
In the game itself, "papers" are collectible items that expand the story or teach gameplay mechanics: Shattered Pixel Dungeon
: A study from SBGames that analyzes techniques for building dungeon-like 2D levels through procedural content generation, specifically looking at how gameplay sematics influence layout. : Features long-form posts by the developer, 00-Evan,
: This paper discusses methods like Binary Space Partitioning and Perlin Noise, using roguelikes as key case studies to explain how random levels are created. : Scattered throughout the dungeon, these narrate brief
: Scattered throughout the dungeon, these narrate brief stories about past events and are added to your Journal.
: The game automatically adds guide pages for things like identification and status effects to help the player. Development Documentation