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: Use small choices that don't change the plot but change the tone (e.g., how a character describes a room if they are "angry" vs. "calm"). 2. Character and World Building

: 3 choices is often the ideal "sweet spot" for dramatic tension—1 feels like a railroad, 2 is a simple binary, and 4+ can overwhelm.

Even if it's text-heavy, it needs mechanics to stay engaging.

: Start with a one-page pitch ("The game is X, the player does Y, it feels like Z") before writing hundreds of pages of script. 4. Gameplay Mechanics (The "Game" Part)

: A "bad" choice shouldn't always mean "Game Over." It should lead to a more difficult or different path.

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