Seeds: Of Chaos [v0.3.10]

Since the game involves many characters and "seeds," allowing the player to customize the skills or traits of their subordinates would increase replayability.

Are you looking for specific code snippets to implement these features, or Seeds of Chaos - Steam Community Seeds of Chaos [v0.3.10]

Since you're working on the build of Seeds of Chaos , which is a dark fantasy RPG known for its "Corruption" and "Influence" systems, developing a new feature requires balancing the narrative impact with the mechanical crunch. Since the game involves many characters and "seeds,"

Given the current state of the game (likely in active development with a focus on expansion), here are three feature concepts that would fit the "Dark Fantasy Strategy" vibe: 1. The "Mercenary War-Table" (Strategic System) "Trait Infusion" (Character Progression)

Grafting "Subterfuge" onto a high-strength unit to create a versatile assassin for specific questlines. Development Recommendation

Use a variable-check during scene transitions to swap background assets or dialogue snippets based on a Corruption Threshold . 3. "Trait Infusion" (Character Progression)