This is often managed via S3 Versioning , which keeps multiple variants of an object in the same bucket, allowing devs to roll back quickly if a new feature breaks the game. :
Setting up for secure game-to-bucket communication. Optimizing cost-efficiency for high-traffic game downloads. s3-game-link
Instead of shipping a 100GB game file, developers use S3 to host high-resolution textures, audio files, and DLC. This is often managed via S3 Versioning ,