π Always use Server-Side Validation for kills. If you handle damage on the Client, hackers will easily "kill-all" by firing the event for every player at once. If you'd like, I can help you with: Writing a Round Timer system Creating a Map Voting UI Setting up DataStores to save player wins/kills Which part should we build next ?
Use a While true do loop to check if the Murderer is still alive or if all Sheriffs/Innocents are eliminated. Roblox Script -- Murderer vs. Sheriffs | Kill A...
To turn these scripts into a full game, you need to manage the round: π Always use Server-Side Validation for kills
Use math.random to pick one Murderer and 2β3 Sheriffs at the start of the match. Roblox Script -- Murderer vs. Sheriffs | Kill A...