Some areas are perceived as harder early in a run than late, and some items/abilities are far stronger than others (e.g., "freeze" mechanics).
The game features permadeath, meaning if your health hits zero, you start over. As you play, you collect coins, armor (shield), and unlockable skills based on experience (XP). Right and Down
The procedural generation of cards and multiple character builds provide decent variety. Some areas are perceived as harder early in