: Instead of doors or lights as the primary defense, you use a point-and-click camera with a limited flash to ward off enemies. You start with a set number of flashes (20 in Normal Night) that must be managed carefully.
: The standard survival challenge against the main cast. One Night at Flumpty's 3
: Cannot be flashed when he is in the hallway; doing so results in an immediate jumpscare. : Instead of doors or lights as the
: In this entry, he is a hallucination that drains your temperature meter rather than causing a direct game over. Technical Details One Night at Flumpty's 3
: Requires two camera flashes to be repelled instead of one.