Manty_inventory.rar 〈360p 2026〉

Items with the same ID automatically stack up to a defined limit ( maxStackm a x cap S t a c k ) to save space.

Below is a conceptual development plan for this feature, focusing on a high-performance, grid-based inventory system often found in modern RPGs. 1. Core Architecture

A "tidy" button that uses a packing algorithm to reorganize items and maximize free space. manty_inventory.rar

public class InventoryItem { public string itemName; public int width, height; public Sprite icon; public bool isStackable; } Use code with caution. Copied to clipboard

Shaders that apply a glow effect to the inventory slot based on the item's tier (Common, Epic, Legendary). 5. Optimization Items with the same ID automatically stack up

To ensure the inventory is robust, the system should follow a pattern:

Use a 2D array int[width, height] to track occupied slots. When a player moves an item, the controller checks if the target slots are 0 (empty). Core Architecture A "tidy" button that uses a

Right-clicking items opens a sub-menu (Equip, Consume, Dismantle, or Drop).