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If American forces face overwhelming odds and achieve a high kill count quickly, players can trigger "Broken Arrow," granting free and unlimited air support. 3. Economic and Progression Systems

The game utilizes a point-based economy where success on the battlefield translates into currency for procurement.

The game is heavily inspired by the book We Were Soldiers Once… and Young by Lt. Gen. Harold G. Moore and Joseph L. Galloway. It focuses on the pivotal 1965 battles between the US Army and the North Vietnamese Army (NVA) at: LZ Albany Plei Me Special Forces Camp Leave No One Behind La Drang-DARKSiDERS

US forces are often heavily outnumbered, necessitating the strategic use of artillery and air support . Air support includes A1-Skyrider bombers deploying napalm.

Unlike traditional RTS games that focus on massive base building, Leave No One Behind emphasizes small-unit tactics and resource management. If American forces face overwhelming odds and achieve

The Bell UH-1 Iroquois ("slicks") serves as the lifeline for reinforcements and ammunition, while gunships and OH-6 "Loach" scouts provide fire support and reconnaissance.

This paper examines the mechanics, historical context, and tactical depth of , a tactical real-time strategy (RTS) game developed by Gaming 301 and released in March 2022 . The title refers to both the historical US Army ethos and a core gameplay mechanic that penalizes players for failing to evacuate wounded or deceased soldiers. 1. Historical Foundation and Narrative The game is heavily inspired by the book

True to its title, players must use stretcher-bearers to collect wounded soldiers and transport them via helicopters back to base. Neglecting this results in point penalties.