Expand the use of Pills by adding a "Panic" state that causes visual distortions or erratic movement if the player's anxiety meter stays high for too long.
The version of Inside the Backrooms is an early legacy build. If you are looking to create or implement a new feature for this specific version, here are several gameplay ideas and mechanics based on the existing Inside the Backrooms Wiki and community feedback: Core Gameplay Mechanics Inside.the.Backrooms.v0.1.9a.rar
Create randomized "glitch spots" in the walls that require a specific sequence of actions to trigger, acting as a shortcut or an alternate ending path. Entity & Interaction Features Expand the use of Pills by adding a
Expand the use of Pills by adding a "Panic" state that causes visual distortions or erratic movement if the player's anxiety meter stays high for too long.
The version of Inside the Backrooms is an early legacy build. If you are looking to create or implement a new feature for this specific version, here are several gameplay ideas and mechanics based on the existing Inside the Backrooms Wiki and community feedback: Core Gameplay Mechanics
Create randomized "glitch spots" in the walls that require a specific sequence of actions to trigger, acting as a shortcut or an alternate ending path. Entity & Interaction Features