Ground Branch Over The Network ●

Networking in GROUND BRANCH GROUND BRANCH uses a model for multiplayer . This ensures a consistent tactical experience by having one central "authority" (the server) handle physics, ballistics, and player states. 🌐 Connection Types

When playing over a network, use the (Voice over IP) settings. It features 3D Positional Audio and Radio Channels , which are critical for coordinating room clears without being in the same physical room. GROUND BRANCH over the network

Add an exception for GroundBranch.exe in Windows Defender to prevent blocked packets. Networking in GROUND BRANCH GROUND BRANCH uses a

While not data-intensive, a stable upload speed of at least 5 Mbps is recommended for hosting a 4–8 player squad. 🛠 Troubleshooting Connectivity It features 3D Positional Audio and Radio Channels

One player acts as the host. Great for quick co-op with friends, but if the host lags or crashes, the whole session is affected.

If you are hosting, you must forward UDP Port 7777 (Game) and UDP Port 27015 (Query) in your router settings.

The in-game menu where you filter by ping, player count, and game mode (PvE or PvP). ⚙️ Technical Requirements

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