Giant Dancing Simulator Script May 2026

-- Event listener for player added Players.PlayerAdded:Connect(function(player) -- Initialize player data playerData[player.UserId] = { isGiant = false, danceMove = "", }

-- Event listener for player character added Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) -- Make player giant when their character spawns makeGiant(player)

Also, you need to have a CommandHandler script in your game to handle the commands. Giant Dancing Simulator Script

-- Load dance animations local animator = character:WaitForChild("Humanoid"):WaitForChild("Animator") for danceMove, animationName in pairs(danceAnimations) do local animation = Instance.new("Animation") animation.Name = animationName animation.AnimationId = "rbxassetid://" .. tostring(RunService:LoadAnimation(animationName).AnimationId) animator:LoadAnimation(animation) end end) end)

-- Dance animations local danceAnimations = { dance1 = "Dance1Animation", dance2 = "Dance2Animation", dance3 = "Dance3Animation", } -- Event listener for player added Players

-- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService")

The command handler script can be created using the Roblox Command Handler. The animations can be created using the Roblox

The animations can be created using the Roblox Animation Editor.