Placing code in the parent ensures that all children automatically inherit the behavior, making updates easier.

Local variables use the var keyword and are discarded after the script ends. B

Layers refer to specific named editor layers; Depth uses a numeric Z-axis value. Efficiency

Describe how you would use a "Collision Event" to destroy a "Collectible" object when the "Player" object touches it. Part 3: Practical Application (Project Scenario)

You are creating a top-down shooter. You have a obj_enemy_parent and three specific enemies: obj_enemy_fast , obj_enemy_tank , and obj_enemy_boss .

Briefly explain how a switch statement can be used to manage different enemy states (e.g., IDLE, CHASE, ATTACK). Answer Key & Teacher Notes Correct Answer Explanation 1 C