: This simple behavior displays text when a player enters a defined area. It is commonly used for narrative storytelling , such as revealing clues at a crime scene or providing instructions to the player. You can control the zone's height and set it to trigger only once.
These tutorials provide detailed walkthroughs on implementing various text-based behaviors in GameGuru MAX: GameGuru Max - Text In Zone Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Examine Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Document Behavior Explained YouTube · Blood Moon Interactive GameGuru Max Tutorial - Examine Prompt Behavior Explained YouTube · Blood Moon Interactive GameGuru MAX
: For more detailed interaction, this allows players to pick up and rotate objects. You can set a custom examine message that appears while the player is inspecting the item (e.g., describing an artifact's history). : This simple behavior displays text when a
: This provides informative text at the bottom of the screen when a player looks at or points to specific objects. GameGuru MAX