The game is built on strong team synergy, with four distinct classes that each bring essential traversal and combat tools:
: Specializes in lighting up caves with a flare gun and zipping around with a grappling hook to reach hard-to-find resources.
: The heavy hitter, using high-caliber weaponry and a zipline launcher for team-wide mobility.
: Provides support by deploying automated sentry turrets and shooting platforms to reach high areas.