: An intentional "feature" where holding both the crouch and dive keys immediately after starting a slide allows for infinite sliding, which can be redirected with kicks.
: The AI has been completely rewritten using a finite state machine . Enemies now dynamically take cover, peek, roll, dive, and coordinate attacks, drawing inspiration from titles like GoldenEye and Half-Life . Level Reworks and Additions : File: Maximum.Action.v0.90.zip ...
: Added new full-body character animations for diving and rolling, removing the "floating arms" visual glitch when looking up or down. : An intentional "feature" where holding both the
The v0.90 update introduces significant gameplay mechanics and structural refinements: : Level Reworks and Additions : : Added new
: Left and right mouse clicks now fire the respective left and right weapons independently when dual-wielding.
: Players can now perform a cinematic crouch slide and a dedicated kick to knock enemies through windows or environmental hazards.
: Addressed issues where bullets would hit walls while leaning and fixed enemy hitboxes so they correctly track the player during slides and dives.