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Fe Annoying Sound Controll Script *op* | Hydrog... Now

Let me know your (like Rayfield, Orion, or Kavo) and I can generate the UI code for you! AI responses may include mistakes. Learn more

Automatically detects and mutes sounds that play on a loop faster than 0.1 seconds. FE Annoying Sound Controll Script *OP* | Hydrog...

Mute specific Sound IDs commonly used for "earrape" or loud noises. 🛠️ Advanced Manipulation Features 🎯 Targeted Controls Let me know your (like Rayfield, Orion, or

Only allows sounds to play if they are within a specific stud radius of your character. Mute specific Sound IDs commonly used for "earrape"

Forces all sounds in the game to stay below a specific Volume level (e.g., 0.5).

local MAX_VOLUME = 0.5 local FORBIDDEN_IDS = {1234567, 8901234} -- Add annoying IDs here local function cleanSound(sound) if sound:IsA("Sound") then -- Volume Control if sound.Volume > MAX_VOLUME then sound.Volume = MAX_VOLUME end -- Blacklist Check for _, id in pairs(FORBIDDEN_IDS) do if sound.SoundId:find(tostring(id)) then sound:Stop() end end end end -- Scan existing and watch for new game.Workspace.DescendantAdded:Connect(cleanSound) for _, v in pairs(game.Workspace:GetDescendants()) do cleanSound(v) end Use code with caution. Copied to clipboard

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