: Excellent price-to-learning ratio compared to physical practice vaults; high attention to mechanical detail.
is a hyper-realistic mechanical simulation game developed by Sophie Houlden, designed to teach users the physics and techniques of cracking a Group 2-style safe lock. Unlike traditional "minigame" lockpicking found in many RPGs, this simulator uses actual manipulation methods, including graphing contact points and identifying "gates" within the lock's wheels. Core Game Features
: Available on Sophie Houlden's Itch.io page . Purchasing here often includes a Steam key. Community & Expert Reception