[v2.4] | Double Perception

The "Reality" hub centers on the player's house, which features six distinct rooms for progression:

: Consumed during work, gathering, or battles in DoA. Stamina is restored by sleeping in the player's room, which also advances time. Double Perception [v2.4]

: Locations often used for specific scene updates and character-driven events. Strategic Tips for v2.4 Double Perception by Zett! The "Reality" hub centers on the player's house,

: Players use the 'Tab' key or a controller button to switch between visual layers. One layer shows the surface reality, while the other reveals hidden objects, spectral elements, or alternate paths. Resource Management : while the other reveals hidden objects

: Common areas for interactions with NPCs like Rachel and Kimberly .

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