: Use the ambient noise of the club's music to mask your movement. Moving during a bass drop hides your footsteps; moving during a lull gets you caught.
Assets/Audio/Atmosphere : Files containing the binaural 3D audio tracks used for stealth.
: Blend in with the cleaning staff or the intoxicated patrons if you manage to find a disguise.
You have one night to navigate the labyrinthine corridors of the club, bypass the "Enforcers," and reach the surface. There are no weapons—only your wits, the shadows, and the information you’ve gathered from other captives. 2. Gameplay Mechanics
The magnetic lock on your door flickers from red to a dull, buzzing green. The power surge from the storm outside worked. You have exactly twelve minutes before the backup generator kicks in and the cameras reboot.







