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The macros listed in Table 3.2.20- 3.2.23 can be used to return real face variables in SI units. They are identified by the F_ prefix. Note that these variables are available only in the pressure-based solver. In addition, quantities that are returned are available only if the corresponding physical model is active. For example, species mass fraction is available only if species transport has been enabled in the Species Model dialog box in ANSYS FLUENT. Definitions for these macros can be found in the referenced header files (e.g., mem.h).
Face Centroid (
F_CENTROID)
The macro listed in Table 3.2.20 can be used to obtain the real centroid of a face. F_CENTROID finds the coordinate position of the centroid of the face f and stores the coordinates in the x array. Note that the x array is always one-dimensional, but it can be x[2] or x[3] depending on whether you are using the 2D or 3D solver.
The ND_ND macro returns 2 or 3 in 2D and 3D cases, respectively, as defined in Section 3.4.2. Section 2.3.15 contains an example of F_CENTROID usage.
Face Area Vector (
F_AREA)
F_AREA can be used to return the real face area vector (or `face area normal') of a given face f in a face thread t. See Section 2.7.3 for an example UDF that utilizes F_AREA.
By convention in ANSYS FLUENT, boundary face area normals always point out of the domain. ANSYS FLUENT determines the direction of the face area normals for interior faces by applying the right hand rule to the nodes on a face, in order of increasing node number. This is shown in Figure 3.2.1.
ANSYS FLUENT assigns adjacent cells to an interior face ( c0 and c1) according to the following convention: the cell out of which a face area normal is pointing is designated as cell C0, while the cell in to which a face area normal is pointing is cell c1 (Figure 3.2.1). In other words, face area normals always point from cell c0 to cell c1.
Flow Variable Macros for Boundary Faces
The macros listed in Table 3.2.22 access flow variables at a boundary face.
: Combat was a major sticking point at launch. v1.1 improved hit registration and enemy AI behavior, making the supernatural encounters feel more like a tactical challenge and less like a struggle with the controls.
: Using Elise’s ability to change the weather (shifting between summer and winter) to alter the landscape.
: The update refined the transition between fixed camera angles, reducing the "disorientation" effect when moving between rooms. It also smoothed out Elise’s movement physics to feel less "tanky." Broken Pieces v1.1
: You must return to your safe house before nightfall, or the difficulty of enemies spikes significantly.
The update preserves the core strength of the game: its haunting, isolated French coastal setting. You play as Elise, a woman trapped in a temporal loop within a deserted village. The gameplay loop involves: : Combat was a major sticking point at launch
The update, released in late 2022, serves as the definitive "quality of life" patch for Elseware Experience’s psychological thriller. While the base game was praised for its atmosphere and nostalgic "fixed-camera" vibe, v1.1 directly addressed the mechanical clunkiness and navigation hurdles that early players found frustrating. Key Enhancements in v1.1
: The patch introduced better lighting effects and optimized frame rates across all platforms, particularly helping the game maintain a steady 60 FPS in the more demanding outdoor environments of Saint-Exil. : The update refined the transition between fixed
: Finding tapes and documents that slowly piece together the mystery of the "devout" cult and the military presence. The Verdict
See Section 2.7.3 for an example UDF that utilizes some of these macros.
Flow Variable Macros at Interior and Boundary Faces
The macros listed in Table 3.2.23 access flow variables at interior faces and boundary faces.
| Macro | Argument Types | Returns |
| F_P(f,t) | face_t f, Thread *t, | pressure |
| F_FLUX(f,t) | face_t f, Thread *t | mass flow rate through a face |
F_FLUX can be used to return the real scalar mass flow rate through a given face f in a face thread t. The sign of F_FLUX that is computed by the ANSYS FLUENT solver is positive if the flow direction is the same as the face area normal direction (as determined by F_AREA - see Section 3.2.4), and is negative if the flow direction and the face area normal directions are opposite. In other words, the flux is positive if the flow is out of the domain, and is negative if the flow is in to the domain.
Note that the sign of the flux that is computed by the solver is opposite to that which is reported in the ANSYS FLUENT GUI (e.g., the Flux Reports dialog box).