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Bright Lord [phase2 V0.3] By Kisskiss Studio -

Adjustments to enemy AI scaling and resource drop rates based on community feedback from the v0.2 release.

New areas are now accessible within the Phase 2 map, featuring unique environmental storytelling and hidden loot. Bright Lord [Phase2 v0.3] By KissKiss Studio

will this be posted (e.g., a dev blog, a social media teaser, or a patch notes list)? Adjustments to enemy AI scaling and resource drop

Improved hit detection and smoother animation transitions for a more fluid feel during encounters. a dev blog

KissKiss Studio continues to iterate closely with its player base, using v0.3 to stabilize the foundation before moving toward the next major content milestone. To help me tailor this text for you, let me know:

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