Pieces like "Kokoro ni Tomoru Atatakana Hikari" (Warm Light in My Heart) and "Mado kara Sashikomu Tsuki no Hikari" (Moonlight Through the Window) underscore the series' more tender moments.
The gentle ending theme by FantasticYouth, which has inspired numerous piano arrangements and remixes. Background Score:
An instrumental track reflecting Komi’s primary goal of making 100 friends.
![[Album] Komi-san Wa Comyushou Desu. Original Soundtrack 2 Download MP3 — Arewanmu](https://www.celephais.net/board/images/clear.gif)
Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D
![[Album] Komi-san Wa Comyushou Desu. Original Soundtrack 2 Download MP3 — Arewanmu](https://www.celephais.net/board/images/clear.gif)
Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.
Komi-san Wa Comyushou Desu. Original Soundtrack 2 Download Mp3 Вђ” Arewanmu - [album]
Pieces like "Kokoro ni Tomoru Atatakana Hikari" (Warm Light in My Heart) and "Mado kara Sashikomu Tsuki no Hikari" (Moonlight Through the Window) underscore the series' more tender moments.
The gentle ending theme by FantasticYouth, which has inspired numerous piano arrangements and remixes. Background Score: Pieces like "Kokoro ni Tomoru Atatakana Hikari" (Warm
An instrumental track reflecting Komi’s primary goal of making 100 friends. Pieces like "Kokoro ni Tomoru Atatakana Hikari" (Warm
![[Album] Komi-san Wa Comyushou Desu. Original Soundtrack 2 Download MP3 — Arewanmu](https://www.celephais.net/board/images/clear.gif)
What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?
![[Album] Komi-san Wa Comyushou Desu. Original Soundtrack 2 Download MP3 — Arewanmu](https://www.celephais.net/board/images/clear.gif)
#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl
![[Album] Komi-san Wa Comyushou Desu. Original Soundtrack 2 Download MP3 — Arewanmu](https://www.celephais.net/board/images/clear.gif)
Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl
![[Album] Komi-san Wa Comyushou Desu. Original Soundtrack 2 Download MP3 — Arewanmu](https://www.celephais.net/board/images/clear.gif)
Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.