One player might be in a cutscene while the other is moving freely.
It avoids the "open-world fatigue" by focusing on a tight, 6-hour narrative. One player might be in a cutscene while
Directed by Josef Fares, the game feels like an interactive 70s prison break movie. 6-hour narrative. Directed by Josef Fares
The story follows and Vincent , two prisoners who must build trust to escape and survive. high-speed car chases
Sneaking through vents, high-speed car chases, and shootout sequences.
The divider line moves and shifts depending on which player needs more screen space.
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