Military Tycoon Script Roblox | 2 Player
In a 2-player tycoon, you need a system that tracks . Unlike solo tycoons, the "Owner" and "Partner" must both have access to the same currency pool or shared proximity prompts.
A rack where players can "Buy" tools (swords, guns, grenades). Use Instance.new("Tool") or clone items from ServerStorage into the player's Backpack . 2 Player Military Tycoon Script Roblox
-- Place this inside a Button model local button = script.Parent local price = 500 local objectToUnlock = game.ServerStorage.MilitaryAssets.Wall_Lv1 local debouncing = false button.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and not debouncing then local stats = player:FindFirstChild("leaderstats") if stats and stats.Cash.Value >= price then debouncing = true stats.Cash.Value -= price -- Logic to spawn the building objectToUnlock.Parent = workspace.Base1.Buildings button:Destroy() -- Remove button after purchase end end end) Use code with caution. Copied to clipboard In a 2-player tycoon, you need a system that tracks
Use a script to assign players to a specific "Base ID" so the game knows which duo owns which plot. 2. The Shared Button Script Use Instance